This is the soundtrack of a massive mod for the game "Celeste" called the "Strawberry Jam Collab". As guessable from the word Collab, a lot of people worked on the mod, with most people contributing their little parts to the levels, visuals, programming and music. The mod itself is free and I really recommend playing it if you already own Celeste!
Here are some more notes about this soundtrack:
- Some levels in the mod make good use of dynamic music which improves the game feel a lot.
-
A lot of things seem to indicate that the Strawberry Jam Collab is a sequel to the Celeste Spring Collab 2020, a similar mod with similar, in
some places even identical structure -
The categorization of levels into five lobbies sorted after difficulty, with each lobby being called the exactly same
(Beginner, Intermediate, Advanced, Expert, Grandmaster) . -
Each lobby internally having a difficulty rating for every level
(like "Beginner Easy", "Beginner Medium" and "Beginner Hard") . - Each lobby having a final challenge called the Heartside, in which eveery level gets it's own few screens in a long challenge gauntlet.
-
The categorization of levels into five lobbies sorted after difficulty, with each lobby being called the exactly same
- In comparison to the Spring Collab 2020 soundtrack, this is way more orderly and includes way more tracks, which is so nice! The Spring Collab soundtrack had many missing tracks that were strewn around the internet because some artists didn't want their music to be included in the official release, rather opting to upload their music themselves on their own accounts. I know that there was a Google spreadsheet somewhere documenting where you could find every track that was used in the collab. It was a wild goose chase and not nice to organize!
One interesting thing to note as well is that I tried giving a short description/sometimes opinion about the level the songs play in. I didn't finish it since it's quite a lot of songs and also mostly moved on from this mod, but that still means there's an above average ratio of songs with sidenotes in here compared to other albums/track listings.
vol. 1 - Blueberry Bay (Beginner Lobby)
This album consists of the tracks from every
- 01.
Prelude The track of the first half of the Prologue.
( "Celeste Strawberry Jam" Although the name is vague, the in-game monument found in the second half of the prologue says "The music was composed by BeanJammin, Bipmo Bopmo, catapillie, and Ceph.". ) - 02.
Strawberry Dreamland The track of the second half of the Prologue.
(BeanJammin) - 03.
Blueberry Bay The track for the beach-themed lobby for levels of beginner difficulty called "Blueberry Bay".
I like the calm feeling of it! It feels a bit like it could be a defining theme for this collab, sort of like a song that could play at the start screen of a video game!
(Ceph) - 04.
Megamadeline The track of the level "Switchtube Vista", which now with this title is probably Megaman-styled.
I found the level itself quite charming. And I also noticed that most rooms have a plaque somewhere in the background in which custom stuff is written. It was fun seeing them as I dashed from pipe to pipe!
(Tillotman) - 05. Home on the Range
(Wangled Teb) - 06.
Potential for Anything The track of the level "Potential for Anything", themed after the game "VVVVVV".
While this track didn't particularly stand out to me, the level definitely did with it taking mechanics from "VVVVVV"! I also think I found the sound of the reflector beams cute.
(Must be Tuesday) - 07.
going on a walk to take my mind off things for a bit The track of the level "paint".
Very probably the best looking level in the Beginner Lobby itself. I like the early parts of the track the most, those that are played in-game before
the bus ride . One of the best moments of this soundtrack is entering side-screens with secrets or strawberries in-game - The fade to a simple, chill track with a solid backbeat and a bit more is just perfect! But sadly that coolness can't really be conveyed in this release. Perhaps I should rip the game files and make a layered version that loops perfectly so I myself can make my own perfect track...(BeanJammin) - 08.
Frootopia The track for the level "Loopy Lagoon".
I quite like the mechanic of the map. It flows nicely and is fun to play. I remember liking the section it got in the Heartside
(kenakofer) - 09.
Clifftop Bop (Ca-Ceph) The track for the level "Cassette Island"
(if I remember correctly) .(Ceph) - 10.
The Squeeze The track for the level "The Squeeze".
(snas) - 11.
In Spire The track for the level "Midnight Spire". (Helen) - 12.
Derelict City The track for the level "Collapsing Skyline".
This release has a few layers not present that are in-game that I find very effective in the story this level's trying to tell. I recommend experiencing those extra layers first by playing/watching this level
(instead of searching for the layers alone) !(Hyperlife) - 13.
Azure Caverns The track for the level "Azure Caverns". (CellularAutomaton) - 14.
Urban Solitude The track for the level "Over the City".
There's something very nice and calm about just having the options to jump - something that also fits the theme of the map of just being on city rooftops, jumping towards the stars. I just really like the mood the visuals, gameplay and this track create.
(Aklast) - 15.
Bluebird The track for the level "Soap".
The refrain
(?) (for example at 2:28) is weirdly addicting. I "crave" listening to the short part at 2:46 when it plays.(minecire) - 16.
Thinking with Intro Crushers The track for the level "If my 'driveway' almost did you in...".
I like this level since even just looking at the title made me laugh. In the level, the soundtrack is divided into "calm" and "action"
(I've made up these names) , and it switches depending on whether you're observing the level or actually trying to move through it. It works really well in-game!(Hyperlife) - 17.
Stasis² The track for the tricky puzzle level "Dropzle".
A map I initially loathed due to a bad mindset and it being a tricky puzzle level alongside "A Gift from the Stars". After I got out of the mindset (and even a while in it), I still enjoyed the mood the minimal graphics and music set.
(Alisticious) - 18.
A Gift from the Stars The track for the tricky puzzle level "A Gift from the Stars".
A map I initially loathed due to a bad mindset and it being a tricky puzzle level alongside "Dropzle". The puzzle's are really tricky. Once I arrived at and solved the dedicated section in the Beginner Heartside, I was just amazed as to how many layers of thinking you need to be in to solve these puzzles! I later got myself out of that grumpy mindset and then started to enjoy critically thinking through the puzzles at least a little bit.
I also think I obtained one strawberry
(the one where you had to collect three of those things without touching the ground) by doing a move which seems to be hard first-try because I first thought the official way was bugged(which it probably wasn't, I just wasn't thinking around five corners at all time and thus missed the logical conclusion as to why one of those things would suddenly disappear randomly (I touched the ground probably)) . This paragraph feels like it would be mad ramblings to those who didn't play this.( Matt Sexton In-game, the artist is referred to as Teo. ) - 19.
Forest Path The track for the level "Forest Path".
(catapillie) - 20.
Garden Flight The track for the level "Rose Garden"
(if I remember correctly) It seems to me to mimick the music of that one galaxy from either Super Mario Galaxy 1 or 2 in which you had the cloud flower. It does so fairly well, although I can't remember any melody from this track
(maybe because I just played this once and didn't pay attention to the music as much?) .(BeanJammin) - 21.
I hope this map has blue grass, too. The track for the level "Strawberry Orchard".
I don't really like banjo / farm-like music, although it undeniably fits the level it is in.
( Thegur90 In-game, Thegur90 as well as Tillotman are credited ) - 22.
Symphony in the Dark The track for the level "Seeing is Believing"
(if I remember correctly) .(Tillotman) - 23. Rapid Eye Movement
(catapillie) - 24.
Blueberry Bay - Ebb and Flow Mix The track for the final challenge of the Beginner Lobby, in which every level maker of the lobby creates a tricky room based on their level that then gets lined up in this gauntlet.
A track that made me smile as soon as it played because it's very reminiscent of "Palm Side", a track from another Celeste Collab called the Spring Collab 2020, in which it also played in the Beginner Heart-Side. It made me hyped up, just like when I hear that a new game for a beloved franchise is in development or something that I really want is just minutes away from being delived to my home.
Gameplay-wise, everything leading up to this point was just awesome, starting with the gate opening, discovering a brand new little area of the lobby and then being presented with the gate leading up to the challenge. Then just waking up drowning, being placed underwater and swimming as the music forebodes what is to come. This, along-side with the end which magically made me cry because I am like that. That was so good!
Something about it makes it feel infused with simple & pure fun and nostalgia that sometimes makes me tear up a bit.
(Ceph) (Palm Side for comparison) - 25.
A Walk Down Strawberry Lane The track for the end credits, which I think plays after completing any Heart-Side
I partly cried at the ending picture and learned a neat secret related to a hidden place in the Beginner Lobby. A credits cutscene well spent!
(bryse0n)
vol. 2 - Raspberry Roots (Intermediate Lobby)
I have played through most of the Intermediate Lobby, however, that was when my audio was magically borked and I just completed most levels in silence. Thus, I don't have anything of note to most tracks until I play them with audio again
- 01.
Raspberry Roots The track for the forest-themed lobby for levels of Intermediate difficulty called "Raspberry Roots".
(BeanJammin) - 02.
Pipe Dream The track for the level "Supernautica", a level about jellies, pipes and super jumps. If you want a hint for playing this,
do a super jump every time you see pink arrows on the ground .(Ceph) - 03.
Low-G Botany The track for the level "Low-G Botany".
(Gix) - 04. Celestial Void
(KareemSaysHi) - 05.
vacated vessel The track for the level "Midnight Monsoon", a level where you acrobatically juggle jellyfish and bombs during the quiet hours on -ocean-facing cliffs.
(Stycky_keys) - 06.
Horizon The track for the level "Frosted Fragments".
I mainly like the build-up to and the parts where the piano plays, starting at 1:20 and 4:30.
( Anilmy -Juno- In-game, the artist is referred to as Nikko. ) - 07.
Puffed Out The track for the level "Pufferfish Transportation Co.", where you take over the role of a Pufferfish Transportation Co. employee and help a client whose house, garden and shed is in disarray
(The level name should give away that it's all about pufferfish, no?) .The dialogue of the level is very fun!
(tinyswamp) - 08.
Ultra Hot The first track for the level "In Filtration", a fun spy-themed level where you break into a lab and dodge zany, over-the-top traps like a spy in a cheesy movie. It plays in the first part of the level.
(Alisticious) - 09.
Hot Dash The second track for the level "In Filtration" that plays after you got the key and entered the locked area inside the facility.
(Alisticious) - 10. Sleeping Under Stars
(Ogino) - 11.
Clear Skies The track for the level "Temple of a Thousand Skies", a map that mostly focuses on movement, specifically super jumps from bubbles, while being in a temple high above the skies with ever-changing weather.
(Jemy) - 12.
Clear Skies (Night Version) A variation of "Clear Skies", the track for the level "Temple of a Thousand Skies", which plays in the area to the right of the main area.
(Jemy) - 13.
Picnic in the Sky The music that plays in the "Chapter Select"/"Mountain Overview" screen. I remember trying to look for this once when it got in my head, but couldn't because it was just randomly placed in the middle of here.
(BeanJammin) - 14.
Gym Jams The music that plays in the gyms — areas where you can practice various complicated movement tech that is needed in the levels. (Ceph) - 15.
A Maze Without Ends The track for the level "EAT GIRL", a pacman-style level where you have to reach many points in various mazes whilst being chased.
The beginning reminds me a lot like the track "predestined fate" from the game "VVVVVV".
(Rikri) - 16. Cold Rush
(Original Kyle) - 17.
Jackhammer Jamboree The track for the level "Jackhammer Jamboree" in which you disable the electrity overflowing onto the metal girders of a construction site before the construction workers arrive come morning.
The track starting with just construction sounds is fun and made me smile
(The saw cutting wood rhythmically kicking in at 0:13 was especially funny) , and the track is nice to listen through while playing through the level.(Wangled Teb) - 18. Soup Time
(Ceph) - 19.
Bees Woo The track for the level "Honeyzip Inc.", a level focused on zooming around with ziplines and bubbles inside an industrial beehive.
(Thegur90) - 20.
Cyberstride Madeline The track for the level "Square the Circle", a movement-focused level with a focus on bubbles and Kevin Blocks with an neon vaporwave asthetic.
(Circl3s) - 21.
Raspberry Roots - Tree of Life Mix The track for the final challenge of the Intermediate Lobby.
It got a somewhat repetitive during gameplay, but I still liked it.
(BeanJammin) - 22.
Library Jams (Bonus) A variation of "Gym Jams" that plays in the Library section that explains and visualizes various technical aspects and trickery you can do with that. (Ceph) - 23. Gothic Sprockets (Bonus)
( April O In-game, the artist is referred to as Hurraypril ) - 24. wooosh (Bonus)
(IsayWorks) - 25. Exquisite Corpse (Bonus)
( "Celeste Strawberry Jam" I suspect this has no credited artist maybe because the artist wanted to stay hidden? )
vol. 3 - Mango Mesa (Advanced Lobby)
I haven't gotten this far in my playthrough yet and thus not heard the songs yet, although I could make out a few thoughts already based on title, artist, etc.
- 01.
Mango Mesa The track for the desert-themed lobby for levels of advanced difficulty called "Mango Mesa".
(Ceph) - 02. Dusk City
(MooseSR) - 03. Badededeline
(Thegur90) - 04. Silly Times Many Slimes
(Gala) - 05. Monostable
( minecire In-game, minecire as well as MousseMoose are credited. ) -
06.
Technicolor Jam I kind of don't like the melody the low, support-y bass-y thing plays constantly but it's also kind of hauntingly earworm-inducing and also good? I keep coming back to this track.
- 07. Wandering Droplets
(Chepaki) - 08.
Heart of the Cards The track for the level "Belated Valentine's Day" in which you experience the highs and lows of love in a land littered with thorns, hearts and love letters.
- A level with a strong theme visually and audially with this music. It was very nice to listen to whilst praying that I hit the heart at the right angle so that they would launch me in the right direction.
- It feels like every melody is pleasant to listen to!
( TyKim In-game, TyKim as well as Sonar and Tillotman are credited. ) - 09. Auspicious
(Maladroit) - 10. Waltz of the Leaves
(Ceph) - 11. Glide
(BeanJammin) - 12.
Ohm The track for the level "Undergrowth" in which you explore a collapsed structure that's underground and losing the fight against nature.
The track itself is mostly just ambient synths
(?) that sound a bit sad with a crackling noise playing throughout and it fits the level nicely, creating a retrospective mood combined with the dark visuals of this collapsed place. This is complemented in-game with scattered notes, a weirdly pronounced statue I found halfway through the map and a puzzle I found but didn't solve yet - all of which made this level fun/nice to play!(Bipmo Bopmo) - 13. uhoh.wav
(sonar) - 14. Macabre Manufactory
( April O In-game, the artist is referred to as Hurraypril ) - 15. Decrypt
(Tortoise) - 16.
Tectonic Trenches That layer added from 3:53 onwards is really nice.
(Dbmaj7) - 17.
Freestyle Forest The track for the level "Forest Rush" in which you get out your skateboard and speed through a lush path at night.
(Alisticious) - 18.
Madeline is Jump This could potentially be played in a "Baba Is You"-themed level, which is an exciting prospect! (Chepaki) - 19. Superway
(usuyus) - 20. Starlight Dash
(Original Kyle) - 21. Event Horizon
(Ceph) - 22. Vacate the Ground State
( April O In-game, the artist is referred to as Hurraypril ) - 23.
Hive Flight The track for the level "Bee Beserk" in which you infiltrate a bee hive to steal a honey heart through the power of sheer platforming skills and infinite grip.
While I don't like and remember the track too much, I did like the level! The gameplays felt varied, with there being fun variations of "climbing while avoiding bees" interspersed throughout everything!
(Maladroit) - 24.
Warm Fish The track for the level "The Lab" in which scientists found a new way to torture people - platforming with wormhole bubbles!
This level is pure platforming and I don't remember one bit of the music except the last part since I got stuck on the last room for a while.
(Kataiser) - 25.
Enclosed Departure I'm excited to hear this and Open Embrace just because of the fact it's by Intikus (who I knew from mods for Rain World. I forgot the fact he has contributed and it made me really excited just seeing his name in the artist field of my mp3 meta-data program) !(Intikus) - 26. Open Embrace
(Intikus) - 27. Mango Mesa - Relics of the Past Mix
(Ceph)
vol. 4 - Starfruit Supernova (Expert Lobby)
From this point on, I have started using Assist mode to sightsee each level and see the visuals and audio. I have only briefly visited each level and therefore not have a lot to say about a lot of tracks, though there are a few that I liked.
- 01.
Starfruit Supernova The track for the space-themed lobby for levels of expert difficulty called "Starfruit Supernova".
(catapillie) - 02. jellyfish RE: [construct]
(Wangled Teb) - 03.
The Flying Madeline The track for the level "Skyline Usurper", an Super Mario Bros. airship-themed level featuring glass pipes and propeller blocks.
The main melody (1:12) got repetitive relatively quickly so that I just felt like "oh not again" every time it played again.
(Jemy) - 04. Gravity Swinger
(KAERRA) - 05. Stepped on Voilets
(Animlky -Juno-) - 06.
Garden of Khu'tara The track for the level "Garden of Khu'tara", a level that plays in a dreamy environment that reminds me of the game "FEZ"
(but whose gameplay is probably not as chill as FEZ) .- I like the high-pitched instrument that comes in at 0:58
- I like singing with the high-pitched instrument and saxophone at 1:54 with a smooth voice
(Mariocise) - 07. Running in Storms
(Clopsy) - 08. Out of Time
(Rikri) - 09. Glitchy
(Original Kyle) - 10. pinpoint
(KAERRA) - 11.
Green Star Lake The track for the level "Etheral Ascension".
This track just sounds unpleasant to me.
(HEHEHE I AM A SUPAHSTAR SAGA) - 12.
Microchasm The track for the level "Madeline: The Bubble"
The track didn't stand out too much and the Theo part gave me a bit of trouble
(because in one screen you needed to bring him from bottom-left to top-right and there was water that perevented me from picking him up if he fell down there) .(Tillotman) - 13. Overgrown Castle
(Dbmaj7) - 14. Bed of Thorns
(BeanJammin, Jemy) - 15. Impeded
(Aidan (quadratic97) - 16.
Cold Gray Stones The track for the level "Golden Alleyway".
I mainly only really like the melody the piano plays at 0:34-1:07 and 1:40-2:12.
(Aklast) - 17.
Bounded by Thoughts The track for the level "Vinculum".
In spite of most levels I've previously "played" in this Lobby, this one was a joy to walk through! It had ambience, neat writing and a calm background track that got more intense as it went on.
(monkeyjwzd) - 18. Dream Fissure
( Logan M In-game, the artist is referred to as Reinhardt ) - 19. Every Level Has a Silver Lining
(MiNi) - 20.
Lunar Pagoda The track for the level "Lunar Pagoda" in which you use the power of time-stopping to move through a deadly Pagoda.
I think this belongs under the LoFi genre, although I'm not sure. It's nice, though!
(Gix) - 21.
LOVE-LETTER-FOR-YOU.TXT.vbs.wav The track for the level "System.InvalidMapException" in which you use teleporting glitches to move around in an unfound map file.
- There's something pleasant and memorable about the melody that mostly consists of those 3 quick notes that starts at 0:12.
- I don't know why this song is called Love Letter for you if literally nothing in the map has to do with a love letter. Maybe I missed a secret or the name has a deeper meaning I don't see yet.
(Wangled Teb) - 22. ORB POWER
(KAERRA) - 23. Heart of the Problem
(Alisticious) - 24. Virtual Reality
( Anilmy -Juno- In-game the artist is referred to as Nikko. ) - 25.
Unwinding The track for the level "Clockwork".
I liked the brief time I spent listening to it while mostly dashing through rooms that feel like would take a minute to do if you know what you're doing. I even found an undecorated area you could only access while being invincible by going down into a pit blocked off by spikes somewhere!
- The end part really built up suspense for me!
- I like the many sounds that play alongside the music!
(usuyus) - 26. Jump To It
(KAERRA) - 27. Jaded (Psy Cabob)
(Kataiser) - 28. Frostbounce
(Bipmo Bopmo) - 29. Sunward Stride
(Tillotman) - 30.
Starfruit Supernova - Pillars of Creation Mix The track for the final challenge of the Expert Lobby - the Expert Heart Side
- The mood of the music reminds me of something akin to "No More Running" from the Celeste B-Side album - like it's just music to get determined/focus on this hard challenge to™. The whole song has this sad undertone
(that maybe is because of sad chords. This sadness is also evident for me from 12:33 onward with those few piano notes that just hit and the little echoey high sound) that mingles with determination(maybe from the beat?) . - I enjoyed the end section where I think
it was revealed that the expert lobby and the space around it was a simulation . The sad music(from 12:33) and the mood/way it was revealed almost made me cry(because why wouldn't it?) - While there aren't any occassions in real life where this music would fit, it fits this challenge very well.
(catapillie) - The mood of the music reminds me of something akin to "No More Running" from the Celeste B-Side album - like it's just music to get determined/focus on this hard challenge to™. The whole song has this sad undertone
vol. 5 - Passionfruit Pantheon (Grandmaster Lobby)
"are you a god gamer?"
- 01.
Passionfruit Pantheon The track for the heaven-themed lobby for levels of grandmaster difficulty called "Passionfruit Pantheon".
It really fits quite well.
( BeanJammin The in-game monument for the lobby also credits Eric Steele for the live horn performance ) - 02.
Magmaline's Castle The track for the level "Lava Layer".
(Wangled Teb) - 03.
kevintechnospam.wav The track for the level "kevintechspam.bin".
I like the general feel of determination, the general sound of it
(with this quiter, everchanging melody and the everchanging accompanying "backing tracks") and certain parts like the little sudden drum transitions(like at 0:44, 1:40 and 2:08) or the piano bit(3:06-3:35) ( Matt Sexton In-game, the artist is referred to as Teo. ) - 04.
Iridescence The track for the level "Fractured Iridescence".
(catapillie) - 05.
It Hungers The track for the level "Belly of the Beast".
(Jamal M.) - 06.
Starfish The track for the level "Drifting Deep".
( Anilmy -Juno- In-game, the artist is referred to as Nikko. ) - 07.
Polarity of Chaos The first track for the level "World Abyss", played during the platformer parts.
I liked the piano version that played in the dreamy parts of the level. I liked the mThe level itself was quite nice to traverse, having nice graphics.
( Matt Sexton In-game, the artist is referred to as Teo. ) - 08.
Silence of the Abyss The second track for the level "World Abyss", played during the dreamy parts, with what looked to be easier platforming and time for reflection and world building through hidden dialogue.
I seem to like these calm tracks, which is neat because Grandmaster does have it's fair share of these. I also liked the hidden dialogue
( I found, even though I understood none of the lore behind it.with the one Pokemon dude scavenging for these floating pieces of ruins )( Matt Sexton In-game the artist is referred to as Teo. ) - 09.
Forever, In Time The third track for the level "World Abyss", played on the last floating island with the crystal heart on it.
( Matt Sexton In-game the artist is referred to as Teo. ) - 10.
On a Night of Crimson Wind The track for the level "Cave of the Crimson Sky".
(BeanJammin) - 11.
Shattersong The track for the level "Shattersong".
This level was really nice with it's visuals
(I liked the tilesets) , mood and music. The used idea is interesting (using the beat blocks with irregular beats) and the ending cutscene was cool! There even was some sheet music strewn around the level that I couldn't read!(Aidan (quadratic97)) - 12.
Gadgetry Imbued The track for the level "Stellar Odyssey".
(Tortoise) - 13.
Lost and Forgotten The track for the level "Flipside Cliffside".
Very soothing! It was very nice listening to this track while bugging the map with it's own mechanic
(switches with which you could traverse the background tiles) because of infinite dashes and invincibility. I even had to restart the level completely because I got respawned in a room in the background even though I should have been in the foreground.( Matt Sexton In-game, the artist is referred to as Teo. ) - 14. The Crux
( Matt Sexton In-game, the artist is referred to as Teo. ) - 15.
Flying Lanterns The track for the level "Nelumbo".
(TyKim) - 16.
Limitless The track for the level "Ivory".
(Original Kyle) - 17.
Cosmic Brain The track for the level "Superluminary".
(Alisticious) - 18.
Cosmic Brain (Shadowdrop Mix) A remix of Cosmic Brain, the track for the level "Fractured Iridescence".
...not my kind of music.
(Kataiser, Thegur90) - 19.
Cabinet Madeline: Plumber Edition The track for the level "Pinball Purgatory".
(Thegur90) - 20.
Ultraviolet The first track for the level "The Solar Express" that plays during the platforming segments.
(Bipmo Bopmo) - 21.
Mauveine The second track for the level "The Solar Express", a calmer piano version of "Ultraviolet" that plays while inside the Solar Express.
(Bipmo Bopmo) - 22. Passionfruit Pantheon - Apotheosis Mix
(BeanJammin) - 23. Shatter the Pantheon!
(Aidan (quadratic97)) - 24.
Azurite Ascent (Bonus) This track was used beforehand in Spring Collab 2020 in a level in the Beginner Lobby. I remember that this track wasn't on the official album release for Spring Collab, so I just recorded it in-game via Audacity. It has a really sad mood to it that encapsulates hopelessness
(Specifically the image of going against a storm that's getting worse and worse) for me.I was very surprised and emotional seeing this track included in here as a bonus track. Since I haven't gotten to anywhere near the Grandmaster Lobby and this track is labeled as Bonus, I can't really estimate where or even if this plays anywhere in-game or is just included because it wasn't included in the Spring Collab album.
(wuchta) - 25. Mirror, Mirror (Bonus)
(Hikikomori) - 26. Abandoned and Ruined (Bonus)
(wuchta) - 27. Welcome to the Jam (Bonus)
(BeanJammin)
the lost jams
This is my own listing of missing tracks that's probably getting updated as I play along.
Level track: Bus section in "paint" A track in the level "paint" that only plays while inside the bus cutscene at around the middle of the map. It might be that this is one of the bonus songs but I haven't bothered to compare them yet. - Last section from the Blueberry Bay Heart Side
Level track: Deep Blue The track for the level "Deep Blue" from the Intermediate Lobby, made by Enitoni (a.k.a Northern Winds). Level track: The Tower The track for the level "The Tower" from the Intermediate Lobby, made by Allison Fleischerc Level track: Lost Woods The track for the level "Lost Woods" from the Advanced Lobby, stemming from an album called "Seventh Wander" from Foxtail-Grass Studio. Level track: Hydroshock The track for the level "Hydroshock" from the Expert Lobby, stemming from something from "Spike Chunksoft".