Color → Completion Explanation
This option colors the cartridges below to indicate how much I played each game.
- Dark Purple → Not played yet.
- Cyan → Played once, but uncompleted.
- Golden → Completed!
- Pink → Completed the cherry task, which is usually an extra challenge harder than just beating the game.
Color → Rating Explanation
This option colors the cartridges below to indicate how much I like each game.
- Dark Purple → I either haven't played this game yet or hate it!
(you can tell the difference by the icon. If it's colorful, I played and hated it – if it's not, I just haven't played it yet!) - Grayish → I dislike this game!
- Cyan → I'm indifferent towards this game.
- Golden → I like this game!
- Pink → I love this game!
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01. Barbuta
While I didn't think of it that way, one YouTube video highlighted that this game is as unappealing as it is as a way to teach you that you probably won't like every game in the collection, and that it's okay to skip out on some games you dislike and just browse through the other ones until you find some that you do.
There's a certain atmosphere created through things like the droning sound when a new screen loads, the minimalistic sounds, the lack of background music and generally the glacial walking speed that I like!
Stats
- First Played: 2026-02-22
- First played Game!
- First gained Gift!
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02. Bug Hunter
No thoughts yet... Stats
- First Played: 2026-02-22
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03. Ninpek
A simple 2D side scroller with nothing really outstanding about it. It's the first game that just was naturally fun to me as I felt right at home with 2D platformers! T'was the right amount of challenging, and it was quite nice first discovering new areas and seeing how they differed visually- and gameplay-wise
(platforming and new enemy types) .It was also the first game I won a cherry at by "accident"! I was just intrigued that there was a New Game+ with new enemies and just played through that!
Stats
- First Golden Game!
- First Cherry Game!
- First Played: 2026-02-22
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04. Paint Chase
A great concept that always felt tough to me on the first playthrough - I managed to scrape by most levels, although I always felt like I was just short of failure with how close most levels were and how little lives you're given.
The neat cutaway stories that teach you game mechanics before you meet them in-game were always nice, but also filled with the tension that now there's another thing you'll have to watch out for. In a way it throws a lot at you quickly when you just get through most levels without loosing or going game over.
Stats
- First Played: 2026-02-23
- Score on initial Completion: 364
- Time for Completion: 24:15.517
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05. Magic Garden
It's the game that taught me that there used to be demo gameplay that played whenever you idled on the title screen. And this game's demo gameplay is quite helpful as it actually teaches you the rules and goals of the game!
The game itself is an evolution on the classic game Snake, where besides just getting more blobs to follow you, you can also drop them off at specific tiles to eventually spawn potions of the playing field that temporarily allow you to kill any obstacle that spawns over time on the playing board. You can also jump!
Simple and neat! The score you need to beat the game
(200 "Oppies" saved) first seemed like a challenge in endurance, but the pace picks up the more oppies you save by simply adding on more and more to the field.Stats
- First Played: 2026-02-24
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06. Mortol
I love the concept and execution.
When I first played it, I believed that if you went game over and lost every life, you had to start from the first level again, but no - you get to retry the current level as many times as possible with the amount of people you entered with. This felt remarkably forgiving for a game supposedly set in the 1960. If you were to ask if you could get softlocked when you manage to enter a new level with like 3 lives, fret not! You can replay each previous level to try reaching a new high score, with which you have more people available in the following levels.
I was also a bit shocked at how each level was able to introduce a new mechanic, and how existing mechanics like the bomb ritual uncovered new layers like igniting things, how the stone ritual can be used to block off water pipes and more!
Stats
- First Played: 2026-02-25
- Time for Completion: 1:22:43
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07. Velgress
I always forget it's name. It reminded me minimally of Spelunky while playing it.
I had the luck of getting the triple jump upgrade in the shop before the 3rd stage, making it a breeze. I also just naturally collected every key in every run and don't know what would've happened if I didn't. I guess I would've only had normal completion instead of cherry completion, and perhaps the last stage would be locked away..?
Stats
- First Played: 2026-02-26
- Time for Completion: 1:05:37
- Time for Cherry: 1:05:37
Cheat Codes
ALFA-BEST –Start with all upgrades. –Found at the bottom of the credits. My 1st ever cheat code!
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08. Planet Zoldath
The limited inventory size makes me feel like you'd need to tediously walk back and forth a lot to complete it.
Stats
- First Played: 2026-02-28
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09. Attactics
Tactics, you say...
Oh no...
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10. Devilition
No thoughts yet... -
11. Kick Club
No thoughts yet... -
12. Avianos
No thoughts yet... -
13. Mooncat
Originally a game jam game called ..and the mooncats with the concept being to design a game that only uses two buttons as input. Has an undescribable atmosphere to me, probably mostly due to the Overworld 1 track.
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14. Bushido Ball
The first time I read that name I laughed because it instantly reminded me of german rapper Bushido!
Stats
- First Played: 2026-02-28
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15. Block Koala
No thoughts yet... Stats
- First Played: 2026-02-28
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16. Camouflage
Nothing too special. The starting and ending cutscenes are pretty neat, but the gameplay can feel monotonous, with not a lot of depth to it. The map track is nice, though!
Stats
- First Played: 2026-02-28
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17. Campanella
No thoughts yet... Stats
- First Played: 2026-02-28
Cheat Codes
BEAN-DRIP –Bonus Mode – Play each bonus level back-to-back! –Bottom of Credits Roll
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18. Golfaria
Just a really cool original concept!
(Open world top-down golf game with upgrades) -
19. The Big Bell Race
No thoughts yet... -
20. Warptank
No thoughts yet... -
21. Waldorf's Journey
No thoughts yet... -
22. Porgy
No thoughts yet... -
23. Onion Delivery
Both good and bad. Memorizing the city and being efficient at cruising around it is satisfying, but every bonk against walls feels really punishing, especially because it is so easy to do with the quick and imprecise controls as well as destroying any sense of orientation as your car rotates in a seemingly random direction. Each day having a different hazard seems like a fun idea, but as a beginner they sometimes seem like unavoidable damage unless you've already played for a while and aren't bonking against walls every 10 seconds.
I do at least like the idea of continuing to improve in the game and to see if I can beat the next day at least
(Day 3) . I also like the idea that your health only regenerates when you're driving at top speed for a little while(or reach a target) to encourage reckless and more chaotic(and therefore probably fun/intense/challenging) behavior.Then again, I also dislike that your car always starts off driving to the right and that you always have to slowly turn around when your first goal is to the left
(which is something that feels like it happens 75% of all days because my mind fixated on this during my first time playing) . -
24. Caramel Caramel
No thoughts yet... -
25. Party House
I quite like the fun theming and soundtrack of it all!
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26. Hot Foot
No thoughts yet... -
27. Divers
No thoughts yet... -
28. Rail Heist
No thoughts yet... -
29. Vainger
The gravity flip idea is a bit neat, but the game otherwise doesn't bring too much to the table that held me for long. Maybe I just wasn't in the mood for a Metroidvania.
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30. Rock On! Island
No thoughts yet... -
31. Pingolf
No thoughts yet... -
32. Mortol II
No thoughts yet... -
33. Fist Hell
No thoughts yet... -
34. Overbold
No thoughts yet... -
35. Campanella 2
No thoughts yet... -
36. Hyper Contender
No thoughts yet... -
37. Valbrace
No thoughts yet... -
38. Rakshasa
No thoughts yet... -
39. Star Waspir
No thoughts yet... -
40. Grimstone
No thoughts yet... -
41. Lords of Diskonia
No thoughts yet... -
42. Night Manor
The point-and-click "Scissor Tower"-esque horror game. Definitely interested in this one!
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43. Elfazar's Hat
No thoughts yet... -
44. Pilot Quest
This game's spin on idle games. Once you start this game and get any upgrade that automatically produces something over time, it will keep generating that resource even if you're playing other games within UFO 50 or just idle in the main menu (but not if you close UFO 50!). As such, you might want to play this game as soon as possible so that you can start the grind early and not have to idle with the game open if this is one of the last games you play. Even then though, I believe that would rarely happen as there'll probably be at least some games you'll want to complete or 100% in the meantime.
One neat twist of this game is that the resources you acquire help you with an adventure game portion where you explore a planet on a timer! You have a basic attack, enemies that hit you remove time from your timer and you can gain resource you would've needed to grind/idle for. If the timer runs out, you'll faint and loose everything you found, so you need to plan in time for the trip back to the entrance!
Also, the base camp has a really good track playing in the background.
Stats
- First Played: 2026-02-28
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45. Mini & Max
No thoughts yet... -
46. Combatants
No thoughts yet... -
47. Quibble Race
No thoughts yet... -
48. Seaside Drive
No thoughts yet... -
49. Campanella 3
No thoughts yet... -
50. Cyber Owls
No thoughts yet...
I took most sprites from UFO 50's Spriter's Resource page. I don't own any of it and just used them as a tribute to the game and because I'm fond of pretty images!